# SimRacingTested > Sim racing hardware guides: direct-drive and belt wheelbases, load-cell pedals, cockpits, shifters, handbrakes, displays and VR, with PC, PlayStation and Xbox compatibility explained. SimRacingTested publishes sim racing hardware reviews, buying guides and reader discount codes. Every review states who the product suits, the current price from the brand's own store, and any active reader code. ## Key pages - [Reviews](https://simracingtested.com/reviews): every product we recommend - [Buying guides](https://simracingtested.com/guides): how to choose - [Glossary](https://simracingtested.com/glossary): sim racing hardware terms defined - [How we test](https://simracingtested.com/testing-methodology) ## Topics - [Wheels & bases](https://simracingtested.com/category/wheels-bases): Direct-drive, belt and gear-driven wheelbases, wheel rims and quick releases. - [Pedals](https://simracingtested.com/category/pedals): Potentiometer, load-cell and hydraulic pedal sets. - [Cockpits & seats](https://simracingtested.com/category/cockpits): Aluminum profile rigs, tube cockpits, foldable wheel stands, seats and mounts. - [Displays & add-ons](https://simracingtested.com/category/displays-addons): Monitors and triple screens, VR headsets, shifters, handbrakes, button boxes and tactile feedback. - [Motion & tactile](https://simracingtested.com/category/motion-tactile): Motion systems, actuators, bass shakers and tactile feedback for immersion. - [Compatibility & setup](https://simracingtested.com/category/compatibility-setup): PC, PlayStation and Xbox compatibility, firmware and drivers, mounting standards and starter kits. - [Accessories](https://simracingtested.com/category/accessories): Racing gloves, button boxes, dashboards, USB hubs, cables and cooling. ## Buying guides - [Direct Drive vs Belt vs Gear Sim Racing Wheels](https://simracingtested.com/guides/direct-drive-vs-belt-vs-gear-wheelbase): Gear-driven wheels are the cheapest way in but feel notchy and noisy. Belt-driven wheels are smoother with better detail at a moderate price. Direct-drive bases put the wheel straight on the motor shaft, giving the most detailed, fastest force feedback and the widest torque range; they now start at entry prices, but stronger models need a rigid cockpit to mount to. - [How to Build Your First Sim Racing Rig](https://simracingtested.com/guides/how-to-build-your-first-sim-racing-rig): Spend on the wheelbase and pedals first, then mount them on something that does not flex. Desk clamps suit low-torque wheels, foldable wheel stands suit small spaces and moderate bases, and aluminum profile cockpits suit direct drive and load-cell pedals. Set the seat so your knees are slightly bent at full brake, put the screen as close as you can behind the wheel, and set a correct field of view. - [Load-Cell Pedals Explained: Why Brake Pressure Beats Travel](https://simracingtested.com/guides/load-cell-pedals-explained): Potentiometer pedals measure how far the brake travels. Load-cell pedals measure how hard you press, like a real car's brake, so your leg learns pressure instead of position and braking becomes more consistent. Hydraulic pedals add a real-car feel. Load cells are rated by maximum force in kilograms; a high setting needs a stiff cockpit, so many drivers run less than the maximum. - [PS5, Xbox and PC Sim Racing Wheel Compatibility Guide](https://simracingtested.com/guides/ps5-xbox-pc-wheel-compatibility): PC supports almost every wheel. PlayStation and Xbox only accept hardware licensed for that console, so many wheels come in separate PlayStation and Xbox versions that do not cross over. Some direct-drive systems unlock console support through a specific wheel rim or base version. Always check the maker's compatibility chart for your exact console and the games you play. - [Sim Racing Displays: Single Monitor vs Triples vs VR](https://simracingtested.com/guides/sim-racing-monitor-vs-triples-vs-vr): A single monitor placed close behind the wheel is the simplest start. An ultrawide adds side vision. Triple monitors give the widest view of the track and mirrors but need a strong GPU, space and a dedicated stand. VR gives full depth and head movement at low space cost but can be tiring and heavy on PC hardware. Whatever you choose, set a correct field of view. - [Sim Racing Wheelbase Torque Explained: How Many Nm Do You Need?](https://simracingtested.com/guides/wheelbase-torque-explained): Wheelbase torque, in Newton-meters (Nm), is how strongly the motor can turn the wheel. Many drivers find 5 to 12 Nm plenty; more torque mainly adds headroom so strong forces do not clip and fine detail survives. Compare sustained torque, not just peak, and match the base to a rigid mount. Strong direct-drive bases can injure thumbs and wrists, so use the safety settings. Contact: info@simracingtested.com